![]() ![]() Market leaders are usually only overtaken due to their own negligence. Genshin has grabbed up most of the market here in the West, and it is very hard to usurp market leaders. If they can polish it to Genshin levels it might see similar absurd success.I seriously doubt that will happen.įirst of all, the anime game market is already saturated. A real action game built from the ground up should not need any such crutch. Rather than looking at your enemy, you are instead looking at a user interface. So MMOs introduced telegraphs as a crutch to convey AoEs. Also does not help that MMO boss fights are overdesigned. Players run to the next boss in a dungeon and get killed an unintuitive ability they have no idea how it works, whereas in a real action game, the player is taught an enemy's attacks (or they are intuitive at a glance). Also, doesn't help that MMOs introduce enemies with completely unique movesets but do not properly tutorialize them to the player during a boss fight. Can't have a wind up animation for an ability go on for too long or else that will mess with autoattacks, and completely reprogramming an MMO's combat system from the ground up and redesigning movesets for all mobs in the game is a lot of effort, so you end up with the halfassed chimeras that is modern MMO combat). The animators for MMO games were also inexperienced with designing character animations for action games that properly conveyed to the player how to react (and, again, also contrained by the genre, so MMO mobs are programmed to automatically autoattack in between abilities. Without friends and socialization during combat, all people were left was with slow, boring combat, so MMO designers tried making them into pseudo-action games, but the devs were constrained by the limitations of their engines and the MMO format (ie, designing a game in which every player and mob would have collision would take a lot of time and forthought, so no collision). Then WotLK happened and the game became so easy that you never needed to make a friend while levelling, and then dungeon finder made it so that you never needed a friend to do any content. Rather, you were typing in chat and socializing with your friends during combat. The button pressing was few and far between. In oldschool MMOs, the actual button smashing wasn't fun. 2010s MMOs only implemented them to use as a crutch when when MMOs began trying to to transistion into being pseudo action games to make up for how unfun combat had become due to the death of socialization. I find them very unimmersive and "gamey". GBF's story doesn't start becoming really interesting until the second major arc, when the new writer was brought in, and it would have taken the show a few seasons to get there, but by that point very few people would have made it through the whole show to see that and few would have began watching under the promise that it "gets good" later on when they have so many other alternative entertainment options that they could derive enjoyment from immediately. Furthermore, the actual story of the first few episodes weren't anything to write home about (monster of the week fights). The show did have good animation but first impressions are what counts and the show botched it. Unfortunately the GBF anime suffered from poor production values (glaring compositing issues, the conspicuous 3D CGI) which turned off anyone who glanced at the show. The Western anime community races to watch as many first episodes at the start of a season, and then by the second week or three they have narrowed the "anime you should watch this season" down to a handful of shows. The anime adaptation never really had a chance given the sheer amount of anime coming out every season. Fighting games are very niche and tend to be flavor of the month, so Granblue Fantasy Versus had its 15 minutes of fame before being forgotten. Outside of the main game, the only real exposure GBF got in the West was with the the fighting game spinoff and the anime. ![]() With some extra money in marketing and providing an English dub, the game could become known in the West. ![]() The game has an official English translation. The game is fully voice acted in Japanese, which is notable given that Japanese voice actors are very expensive compared to American voice actors and the sheer amount of dialogue. GBF is one of the biggest gacha games in Japan. Weird how granblue is mostly unknown outside of japanIt is indeed weird given the humongous amount of money CyGames had. ![]()
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